All files / src/compiler/phases/3-transform/client/visitors IfBlock.js

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100% Functions 1/1
100% Lines 55/55

Press n or j to go to the next uncovered block, b, p or k for the previous block.

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/** @import { BlockStatement, Expression } from 'estree' */
/** @import { AST } from '#compiler' */
/** @import { ComponentContext } from '../types' */
import * as b from '../../../../utils/builders.js';
 
/**
 * @param {AST.IfBlock} node
 * @param {ComponentContext} context
 */
export function IfBlock(node, context) {
	context.state.template.push('<!>');
 
	const consequent = /** @type {BlockStatement} */ (context.visit(node.consequent));
 
	const args = [
		context.state.node,
		b.thunk(/** @type {Expression} */ (context.visit(node.test))),
		b.arrow([b.id('$$anchor')], consequent)
	];
 
	if (node.alternate || node.elseif) {
		args.push(
			node.alternate
				? b.arrow([b.id('$$anchor')], /** @type {BlockStatement} */ (context.visit(node.alternate)))
				: b.literal(null)
		);
	}
 
	if (node.elseif) {
		// We treat this...
		//
		//   {#if x}
		//     ...
		//   {:else}
		//     {#if y}
		//       <div transition:foo>...</div>
		//     {/if}
		//   {/if}
		//
		// ...slightly differently to this...
		//
		//   {#if x}
		//     ...
		//   {:else if y}
		//     <div transition:foo>...</div>
		//   {/if}
		//
		// ...even though they're logically equivalent. In the first case, the
		// transition will only play when `y` changes, but in the second it
		// should play when `x` or `y` change — both are considered 'local'
		args.push(b.literal(true));
	}
 
	context.state.init.push(b.stmt(b.call('$.if', ...args)));
}